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'3D FACIAL ANIMATION TEST'

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'3D FACIAL ANIMATION TEST' Thumbnail

One of my first animation tests after experimenting with my new stylistic, toon shader in 2025. After taking time and experimenting with Maya and its colours, I discovered that there was a specific was to make the textures and shading of the characters look 2D and glossy, resulting in them looking extremely unique and clean in comparison to other projects.

As a result, I experimented by creating and rigging a model for myself, being my character, Okoto, waking up from a nap. This was so that I could test every part of his face to an extreme, letting the visual emotion be described without any dialogue or signifying. As such, this led me to go even further with this new research and develop the newer projects and animations I have now.

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