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'ROCKETEER'

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'Rocketeer' (2023) was my final submission in college, utilising all of the skills I had researched and learned to create a colourful, warm environment that influences the world and my character, Okoto.

Using pictures taken myself, I could edit them to appear stylised and vibrant to fit effectively into my 2D style, especially since the animation itself hinged on having so many, to visualise the idea of falling through the sky.

This was also when I had discovered further ways to enhance the facial animations and overall angles that the rig can achieve despite being 2D: By using deformers for each part of the body, and shaping assets like the head and body to look three-dimensional with depth and life.

BEHIND THE SCENES

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